Offensive Penalties
- Illegal Motion/False Start: More than one person moving, false start, etc. Dead Ball. 5 yards & replay down.
- After 2 false starts in a row, every false start is a loss of down and 15-yard penalty for that team for the rest of the game. Sportsmanship issue.
- Illegal Forward Pass (2 forward passes): 5 yards and loss of down.
- Illegal Contact: Blocking, pushing off/away defender from either a blocking back or WR. 10 yards and loss of down.
- Down Field Screen: Once the ball crosses the line of scrimmage no blocking is allowed even if is a screen block. Spot foul, 10-yard penalty
- Non-Contact Flag: The offensive players must stop and cannot move if they are in front of or near the WR who catches the ball.
- A team cannot have 2+ players running side by side down the field or have players running in front of the ball carrier.
- All WR must stop and stand still like a "basketball pick" block.
- The official will judge if the players did this to gain an advantage on the play.
- Flag Guarding: 10 yards (from spot of the foul) and loss of down.
- If the Offense is in the no run zone, they cannot benefit by having a penalty pushing them out of the NO RUN ZONE.
- Example: If the O is on the 3 yd line, there cannot be a delay of game penalty, or any other penalty, to push them out of the NO RUN ZONE. They will get the penalty AND it is still a no run play for the rest of the series.
- Delay of Game: Clock stops, 5 yards no loss of down.
- Illegal Substitution/Sleeper Play: 10-yard penalty.
- Players must be in the huddle and or be identified by refs prior to a play.
- Example: a player standing on the sideline cannot sneak on the field.
- Last Man to Beat Penalty: Will place the ball at the 6-yard line, automatic first down, 4 DOWNS TO SCORE run or pass for all downs --- Referee decision if it's flagrant
Dead Balls
- Play is ruled dead when:
- Ball carriers flag is pulled
- Ball carrier steps out of bounds
- Ball carriers knee hits the ground
- Ball carriers flag falls out
- Touchdown or safety is scored
- Inadvertent whistle
Dead Ball Fouls
- If a team incurs two(2) dead ball foul penalties on the same down, the clock will be stopped until a successful play is run.
- Example: A false start and another false start. We have a running clock in the league, and this is to prevent abuse of the clock.
- Yardage penalties will be assessed on both penalties and the clock will stop on the second one.
- If this happens more than once in a game a 15-yard personal foul unsportsmanlike will be called and the clock stopped.
Note: There are no fumbles. The ball is spotted where the ball hits the ground.